期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
Motion capture is facing some new possibilities brought by the inertial sensing technologies which do not suffer from occlusion or wide-range recordin......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (3)
We present a novel approach for completing and reconstructing 3D shapes from incomplete scanned data by using deep neural networks. Rather than being ......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
Color correction and color grading are important steps in film production. Recent palette-based approaches to image recoloring have shown that a small......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
Recent facial image synthesis methods have been mainly based on conditional generative models. Sketch-based conditions can effectively describe the ge......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
We propose a framework of efficient nonlinear deformable simulation with both fast continuous collision detection and robust collision resolution. We ......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
y In a conventional optical motion capture (MoCap) workflow, two processes are needed to turn captured raw marker sequences into correct skeletal anim......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
Complex luminaires, such as grand chandeliers, can be extremely costly to render because the light-emitting sources are typically encased in complex r......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
Generating free-viewpoint videos is critical for immersive VR/AR experience, but recent neural advances still lack the editing ability to manipulate t......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (3)
Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system t......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
We propose a novel method to model and fabricate shapes using a small set of specified discrete equivalence classes of triangles. The core of our mode......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
Online reconstruction based on RGB-D sequences has thus far been restrained to relatively slow camera motions (<1m/s). Under very fast camera motio......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
Natural hand manipulations exhibit complex finger maneuvers adaptive to object shapes and the tasks at hand. Learning dexterous manipulation from data......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
We present WireRoom, a computational framework for the intelligent design of abstract 3D wire art to depict a given 3D model. Our algorithm generates ......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
High-resolution simulations can deliver great visual quality, but they are often limited by available memory, especially on GPUs. We present a compile......
期刊: ACM TRANSACTIONS ON GRAPHICS, 2021; 40 (4)
The material point method (MPM) recently demonstrated its efficacy at simulating many materials and the coupling between them on a massive scale. Howe......