期刊: JMIR SERIOUS GAMES, 2022; 10 (3)
Background: Stroke is among the leading causes of long-term disability worldwide. Motor impairments after stroke not only impact the individuals quali......
期刊: JMIR SERIOUS GAMES, 2022; 10 (1)
Background: Breast cancer survivors (BCSs) can present with various physical and psychological symptoms and functional deficits that impact their qual......
期刊: JMIR SERIOUS GAMES, 2022; 10 (3)
Background: With the advancements in the dental health care industry, the demand for dental technicians has increased. Dental technicians should be th......
期刊: JMIR SERIOUS GAMES, 2022; 10 (3)
Background: COVID-19 has spread worldwide and generated tremendous stress on human beings. Unfortunately, it is often hard for distressed individuals ......
期刊: JMIR SERIOUS GAMES, 2022; 10 (1)
Background: The AIDS epidemic among young students is serious, and effective preventive interventions are urgently needed. Game-based intervention has......
期刊: JMIR SERIOUS GAMES, 2022; 10 (2)
Background: Stroke has the highest disability-adjusted life-years lost in any disease, and approximately one-third of the patients get aphasia. Comput......
期刊: JMIR SERIOUS GAMES, 2022; 10 (3)
Background: Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This s......
期刊: JMIR SERIOUS GAMES, 2022; 10 (1)
Background: Virtual reality (VR) balance training is increasingly being pursued in biomedical research, specifically with respect to investigating bal......
期刊: JMIR SERIOUS GAMES, 2022; 10 (2)
Background: Digital interventions have been applied for promoting HIV prevention and care among men who have sex with men (MSM). As user interface (UI......
期刊: JMIR SERIOUS GAMES, 2021; 9 (1)
Background: Using serious games for learning in operations management is well established. However, especially for logistics skills in health care ope......
期刊: JMIR SERIOUS GAMES, 2021; 9 (1)
Background: The use of virtual reality is popular in clinical rehabilitation, but the effects of using commercial virtual reality games in patients wi......
期刊: JMIR SERIOUS GAMES, 2021; 9 (2)
Background: School closures during the COVID-19 pandemic may have exacerbated students' loneliness, addictive gaming behaviors, and poor mental health......
期刊: JMIR SERIOUS GAMES, 2020; 8 (1)
Background: Virtual reality (VR) technologies have been developed to assist education and training. Although recent research suggested that the applic......
期刊: JMIR SERIOUS GAMES, 2020; 8 (2)
Background: Individuals with mild cognitive impairment and dementia have impaired physical and cognitive functions, leading to a reduced quality of li......