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Surgical navigation system for brachytherapy based on mixed reality using a novel stereo registration method

期刊: VIRTUAL REALITY, ; ()

In this study, we present a novel mixed reality navigation system to facilitate brachytherapy, which is an effective method for curing cancer. The acc......

Using virtual reality for professional training practices: exploring the factors of applying stereoscopic 3D technologies in knowledge transfer

期刊: VIRTUAL REALITY, ; ()

Current research has constantly highlighted the significance of developing a learning culture with a robust knowledge sharing and transfer process in ......

Evaluating the effectiveness of learning design with mixed reality (MR) in higher education

期刊: VIRTUAL REALITY, 2020; 24 (4)

Virtual reality (VR) is rapidly developed and bringing advancement in various related technologies through the virtual world. It has high potential an......

Derivation and simulation verification of the relationship between world coordinates and local coordinates under virtual reality engine

期刊: VIRTUAL REALITY, 2020; 24 (2)

As a new human-computer interaction technology, virtual reality technology has been widely used in education, military, industry, art and entertainmen......

Self-position awareness-based presence and interaction in virtual reality

期刊: VIRTUAL REALITY, 2020; 24 (2)

The awareness of self-position, which refers to the location of our cyclopean eye, is essential to the experience of being immersed and for interactin......

Haptic rendering for the coupling between fluid and deformable object

期刊: VIRTUAL REALITY, 2019; 23 (1)

It remains a challenging problem to simulate the haptic interaction between the fluid and deformable objects due to the inhomogeneity of the deformabl......

JIF:2.91

Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments

期刊: VIRTUAL REALITY, 0; ()

A potential application of gesture recognition algorithms is to use them as interfaces to interact with virtual environments. However, the performance......

The effect of a virtual reality learning environment on learners' spatial ability

期刊: VIRTUAL REALITY, 2019; 23 (4)

This study employed electroencephalography to record event-related potentials to investigate the difference in learning performance between learners w......

JIF:2.91

Personalized planning and training system for brachytherapy based on virtual reality

期刊: VIRTUAL REALITY, 2019; 23 (4)

This paper presents a virtual planning and training system for brachytherapy based on virtual reality (VR). The purpose of this system is to facilitat......

JIF:2.91

Shopping in virtual reality: a study on consumers' shopping experience in a stereoscopic virtual reality

期刊: VIRTUAL REALITY, 2019; 23 (3)

The popularity of home-based stereoscopic television provides researchers and practitioners with possibilities of bringing stereoscopic virtual realit......

JIF:2.91

Workspace analysis for haptic feedback manipulator in virtual cockpit system

期刊: VIRTUAL REALITY, 2018; 22 (4)

To obtain natural space experience of haptic interaction for users in virtual cockpit systems (VCS), a haptic feedback system and a workspace analysis......

JIF:2.91

Dense 3D facial reconstruction from a single depth image in unconstrained environment

期刊: VIRTUAL REALITY, 2018; 22 (1)

With the increasing demands of applications in virtual reality such as 3D films, virtual human-machine interactions and virtual agents, the analysis o......

JIF:2.91

Semantic framework for interactive animation generation and its application in virtual shadow play performance

期刊: VIRTUAL REALITY, 2018; 22 (2)

Designing and creating complex and interactive animation is still a challenge in the field of virtual reality, which has to handle various aspects of ......

JIF:2.91

A game prototype for understanding the safety issues of a lifeboat launch

期刊: VIRTUAL REALITY, 2018; 22 (2)

Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. ......

JIF:2.91

SPH haptic interaction with multiple-fluid simulation

期刊: VIRTUAL REALITY, 2017; 21 (4)

Physics-based fluid interaction plays an important role in computer animation, with wide applications in virtual reality, computer games, digital ente......

JIF:1.38

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