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Towards a Neural Graphics Pipeline for Controllable Image Generation

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (2)

In this paper, we leverage advances in neural networks towards forming a neural rendering for controllable image generation, and thereby bypassing the......

iQUANT: Interactive Quantitative Investment Using Sparse Regression Factors

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (3)

The model-based investing using financial factors is evolving as a principal method for quantitative investment. The main challenge lies in the select......

Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta Learning

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (2)

In this paper, we propose a novel Sequence-to-Sequence model based on metric-based meta learning for the arbitrary style transfer of online Chinese ha......

Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (4)

Real-time Monte Carlo denoising aims at removing severe noise under low samples per pixel (spp) in a strict time budget. Recently, kernel-prediction m......

Deep Detail Enhancement for Any Garment

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (2)

Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in man......

Fabrication-Aware Reverse Engineering for Carpentry

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (5)

We propose a novel method to generate fabrication blueprints from images of carpentered items. While 3D reconstruction from images is a well-studied p......

Temporally Reliable Motion Vectors for Real-time Ray Tracing

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (2)

Real-time ray tracing (RTRT) is being pervasively applied. The key to RTRT is a reliable denoising scheme that reconstructs clean images from signific......

Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (5)

Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D rec......

Deep Compositional Denoising for High-quality Monte Carlo Rendering

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (4)

We propose a deep-learning method for automatically decomposing noisy Monte Carlo renderings into components that kernelpredicting denoisers can denoi......

Deep Portrait Lighting Enhancement with 3D Guidance

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (4)

Despite recent breakthroughs in deep learning methods for image lighting enhancement, they are inferior when applied to portraits because 3D facial in......

AutoClips: An Automatic Approach to Video Generation from Data Facts

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (3)

Data videos, a storytelling genre that visualizes data facts with motion graphics, are gaining increasing popularity among data journalists, non-profi......

Rank-1 Lattices for Efficient Path Integral Estimation

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (2)

We introduce rank-1 lattices as a quasi-random sequence to the numerical estimation of the high-dimensional path integral. Previous attempts at utiliz......

Exploring Multi-dimensional Data via Subset Embedding

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (3)

Multi-dimensional data exploration is a classic research topic in visualization. Most existing approaches are designed for identifying record patterns......

Learning and Exploring Motor Skills with Spacetime Bounds

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (2)

Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learnin......

A Robust Multi-View System for High-Fidelity Human Body Shape Reconstruction

期刊: COMPUTER GRAPHICS FORUM, 2021; 40 (5)

This paper proposes a passive multi-view system for human body shape reconstruction, namely RHF-Human, to overcome several challenges including accura......

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