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The Effect of Exergame Training on Physical Functioning of Healthy Older Adults: A Meta-Analysis

期刊: GAMES FOR HEALTH JOURNAL, 2022; 11 (4)

Exergames have attracted increasing attention from both the public and researchers. Although previous systematic reviews provided evidence that exerga......

JIF:3.242

A Smartphone App for Promoting Mental Well-being and Awareness of Anxious Symptoms in Adolescents: A Pilot Cluster Randomized Controlled Trial

期刊: GAMES FOR HEALTH JOURNAL, 2022; 11 (6)

Objective: To design a smartphone app and evaluate its effect on promoting mental well-being and awareness of anxious symptoms in adolescents.Material......

JIF:3.242

Using Participatory Design Methods to Explore Changes in the Self-Efficacy of Students with Visual Impairments After Playing Exergames

期刊: GAMES FOR HEALTH JOURNAL, 2021; 10 (4)

Objective: To explore changes in task/scheduling self-efficacy in children with visual impairments after playing exergames, using the participatory de......

The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge

期刊: GAMES FOR HEALTH JOURNAL, ; ()

Objective: The sudden disruption of university teaching caused by the coronavirus disease 2019 (COVID-19) pandemic has forced universities to switch t......

Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames

期刊: GAMES FOR HEALTH JOURNAL, 2020; 9 (6)

Background: Physical inactivity has been identified as the fourth leading cause of death globally. It is now well established that a sedentary lifesty......

Health Benefits of Digital Videogames for the Aging Population: A Systematic Review

期刊: GAMES FOR HEALTH JOURNAL, 2020; 9 (6)

Objective:This article presents the results of a systematic review of the latest, state-of-the-art research on videogames designed for older adults (i......

Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokemon Go Use and Gaming Intensity on Physical Activity

期刊: GAMES FOR HEALTH JOURNAL, 2019; 8 (1)

Objective: To assess the health impact of augmented reality games by examining the association between Pokemon Go and physical activity among universi......

JIF:1.78

Physiological and Perceived Responses in Different Levels of Exergames in Elite Athletes

期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (1)

Objective: Exergames have been suggested to increase the public's physical activity and to benefit cardiovascular health, particularly among the youth......

JIF:1.88

A Pilot Study of the Attractive Features of Active Videogames Among Chinese Primary School Children

期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (2)

Objective: The present study (1) explored the attractive features that affect Chinese primary school children's preferences of active videogames (AVGs......

JIF:1.88

Effects of the Contextual Variables of Racing Games on Risky Driving Behavior

期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (4)

Objective: This research conducted experimental studies to investigate the effects of the contextual variables of racing games on risky driving behavi......

JIF:1.88

Age-Related Cognitive Effects of Videogame Playing Across the Adult Life span

期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (4)

Objective: Previous studies found positive influences of videogame playing on cognition. However, the age-related and task-related effects of videogam......

JIF:1.88

Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study

期刊: GAMES FOR HEALTH JOURNAL, 2017; 6 (4)

Objectives: Herein we describe a methodology for developing a game-based intervention to raise awareness of Chlamydia and other sexually transmitted i......

JIF:1.88

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