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Investigating the relationship between users' eye movements and perceived product attributes in design concept evaluation

期刊: APPLIED ERGONOMICS, 2021; 94 ()

Eye movements as the indicators of human information processing have been studied in many domains. However, it is not clear how users' eye movements d......

An investigation of the effectiveness of vibration-reducing gloves for controlling vibration exposures during grinding handheld workpieces

期刊: APPLIED ERGONOMICS, 2021; 95 ()

Prolonged and intensive vibration exposures during the grinding of handheld workpieces may cause hand-arm vibration syndrome. The objectives of this s......

How personal characteristics impact phishing susceptibility: The mediating role of mail processing

期刊: APPLIED ERGONOMICS, 2021; 97 ()

In the phishing email literature, recent researchers have given much attention to individual differences in phishing susceptibility from the perspecti......

User capabilities in eyes-free spatial target acquisition in immersive virtual reality environments

期刊: APPLIED ERGONOMICS, 2021; 94 ()

In immersive virtual reality (VR) environments, users rely on the vision channel to search for objects. Such eyesengaged interactive techniques may si......

Identify dominant dimensions of 3D hand shapes using statistical shape model and deep neural network

期刊: APPLIED ERGONOMICS, 2021; 96 ()

Hand anthropometry is one of the fundamentals of ergonomic research and product design. Many studies have been conducted to analyze the hand dimension......

Effects of interventions to reduce the negative consequences of interruptions on task performance: A systematic review, meta-analysis, and narrative synthesis of laboratory studies

期刊: APPLIED ERGONOMICS, 2021; 97 ()

A systematic review was conducted to examine the effects of interventions aimed at reducing the negative consequences of interruptions on task perform......

Using eye-controlled highlighting techniques to support both serial and parallel processing in visual search

期刊: APPLIED ERGONOMICS, 2021; 97 ()

Recent research has developed two eye-controlled highlighting techniques, namely, block highlight display (BHD) and single highlight display (SHD), th......

Is an anthropomorphic app icon more attractive? Evidence from neuroergonomomics

期刊: APPLIED ERGONOMICS, 2021; 97 ()

Exploring what types of app icons are attractive has been a topic of great interest in recent years. The main purpose of this study was to explore the......

Meta-analysis of the effects of game types and devices on older adults-video game interaction: Implications for video game training on cognition

期刊: APPLIED ERGONOMICS, 2021; 96 ()

Video game training can effectively improve the cognition of older adults. However, whether video game types and game devices influence the training e......

Vibration warning design for reaction time reduction under the environment of intelligent connected vehicles

期刊: APPLIED ERGONOMICS, 2021; 96 ()

Scenario-based warnings for road safety can be provided in the environment of intelligent connected vehicles via Bluetooth earphones or smart wristban......

Assessment of pressure sensitivity in the head region for Chinese adults

期刊: APPLIED ERGONOMICS, 2021; 97 ()

Measurement of pressure threshold has found its applications in the fields of medical sciences and product design. Hence it has been a profound area o......

Development of an ergonomic design process for smartphone hard key locations

期刊: APPLIED ERGONOMICS, 2021; 97 ()

Smartphone hard key locations need to be ergonomically determined to improve grip stability and operational efficiency for users' convenience. The pre......

Analysis of length of finger segments with different hand postures to enhance glove design

期刊: APPLIED ERGONOMICS, 2021; 94 ()

It is important to understand how the hand and fingers elongate and contract with hand posture for optimally fitting and comfortable gloves. Neverthel......

The effect of facial features on facial anthropomorphic trustworthiness in social robots

期刊: APPLIED ERGONOMICS, 2021; 94 ()

As the nature of human-robot relationships have become increasingly bound to shift from supervisor-machine to friend-companion, people have exhibited ......

Profiling of cybersickness and balance disturbance induced by virtual ship motion immersion combined with galvanic vestibular stimulation

期刊: APPLIED ERGONOMICS, 2021; 92 ()

Profile of cybersickness and balance disturbance induced by virtual ship motion alone and in combination with galvanic vestibular stimulation (GVS) re......

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